Worked on various aspects of the multi-physics software FleCSI and assisted theorists and experimentalists with their physics software, at times operating with a measure of autonomy on my own projects.
Pursuing graphics and graphics engine programming on a personal level for many years. Specifically implementing and developing high performance systems in C++ in an easy-to-use and coherent form intended for users.
Tutored many different students on math and physics topics. This includes personal tutoring as well as through the learning center present at my university.
Cross-platform 3D graphics library with a simple interface that utilizes the Vulkan graphics API to maximize performance potential.
C++ wrapper for the Lua scripting language that prioritizes ease-of-use.
This website is also an ongoing project, though web development was never a primary focus of mine. It was written from the ground up in javascript using Next.js.
Santa Fe, NM
Significant Experience
Other Exposure
Github: | maxortner01 |
LinkedIn: | max-ortner |
Website: | maxortner.com |